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Sins of a solar empire galaxy forge copy
Sins of a solar empire galaxy forge copy









sins of a solar empire galaxy forge copy

It also then shows the new templates in Galaxy Forge and they can be edited. This would spawn a Kol and a Marza for any planet using the template. Then you write your new template at the bottom of the file, using the same template name as used for your planet: They functioned perfectly well in random maps but without a reference in the GalaxyScenarioDef file map makers could not force spawn them.Adding ships to a local neutral militia setup using a text editor.įirst you need to assign the planet a template to use under planet items and set 'useDefaultTemplate' to False: That's why until the 1.1 patch in Rebellion, the only planet bonuses placeable in galaxy forge without a mod was Crystal Miners.

sins of a solar empire galaxy forge copy

The problem is it is not necessary to update this file for things like planet bonuses and artifacts, since those usually are placed around the map randomly and the random placement is controlled in the planet entity files. The GalaxyScenarioDef file essentially acts as a bridge between entity and map files, so that it knows what entity file to use when a map calls for a specific object. And yes, if the game had a bad entity.manifest file, those bonuses would not even be loaded at all. The GalaxyForge uses the GalaxyScenarioDef file to populate the items you can place, you'll notice the galaxy forge app itself has no entity.manifest file. They will be listed in the manifest but that does not help them get it into a map. The entity.manifest tells the game what files to load.

sins of a solar empire galaxy forge copy

Stange I would think the DLC would have new copies of both those files Only a update where the devs add that missing info in or a mod will be able to allow you to spawn them.Īctually I meant the entity.manifest file since that is were the planet bonus would be listed now if they wanted planets from the DLC then that might be a problem if they didn't include that info in Rebellions GalaxyScenarioDef file. The GalaxyScenarioDef file even in Rebellion's GameInfo folder is missing the data for the DLC planet bonuses, which means they will be impossible to spawn in. That said, while that advice works for mods, I fear it won't work with the forbidden worlds DLC. I think Larani meant the GalaxyScenarioDef file, not the entity.manifest (another very commonly changed file).











Sins of a solar empire galaxy forge copy